The Sandbox is a leading user-generated content (UGC) platform built with Unity Engine and the DOTS framework for Mac and Windows, empowering users to create voxel assets and interactive game experiences.
Key Contributions:
Developed core game systems, significantly optimizing memory usage to enhance performance.
Ensured code maintainability and scalability through adherence to the project's architectural principles.
Led a team of two engineers in the creation of an internal animation tool using Unity Timeline and custom playables, streamlining the animation workflow.
Established agile development pipelines to support a live game with a large player base, enabling frequent and reliable updates.
Designed and implemented intricate, high-fidelity UI animations across diverse game features, enriching the player experience with dynamic visuals.